pub fn BoundingBox_new(
position: &Vector3,
box_size: &Vector3,
orientation: &RollPitchYaw,
tolerance: f64,
) -> UniquePtr<BoundingBox>pub fn BoundingBox_new(
position: &Vector3,
box_size: &Vector3,
orientation: &RollPitchYaw,
tolerance: f64,
) -> UniquePtr<BoundingBox>